We all know that F.E.A.R. – This is a plot, atmospheric almost a horror with paranormal abilities, a slowdown in time and extremely smart AI. How to combine all this with the traditions of Korean online shooters? The question is similar to a mocking, something from the area of the joke. But the Korean studio Inplay Interactive Together with Warner Bros. In all seriousness, they tried to give a sane answer to it-since 2010, when it was announced F.E.A.R. Online. However, nothing good came out for them, and two years later, after the closed testing failed in Korea itself, the project was turned off. However, soon the Savior in the person of the German publishing house appeared on the horizon Aeria Games, thanks to which the game was revived and restarted. And just recently, she still reached an official release in Europe and America.
Cooperative s.T.P.A.X.
F.E.A.R. Online is a typical modern online player. Today there are standard PVP-mode-Deathmatch, Demolition (we lay or mine bombs for a while), Knife Fight (Battle on Knives) and Bloodlust (periodically someone becomes a terrible mutant and begins to tear enemies to rags). All command modes, where some players appear on the side of the operatives F.E.A.R., and others fight for the bad corporation “Armamy Teknoloji”.
In addition, the authors clearly copied with Warface The plot cooperative. Three missions that need to be taken together are available now: here we are trying to investigate gloomy secrets and stop experiments by Armamm.
Misses differ in complexity, but the same bet on dynamics and entertainment: shootings with bots are accompanied by rollers on the engine, nervous negotiations on the air and the constant change of operational situation. Either we shoot snipers, then we run away from a wave of fire that destroys everything in its path, then we cover the comrades who activate something there-at that time we have to destroy crowds of all the cracks of monsters. In general, scenario missions are really invigorating here: it is difficult to pass them, but I really want to.
In addition, in such tasks it is especially noticeable that the authors over the past two years still tried to solve the main problem that was set before them after the restart of the project-namely, add more “Firov” fear, horror and blood. Some naked monsters jumping on you from the walls, unexpectedly jumping out of the sarcophages of the super-soldiers “Armamy”, the bloody walls and the general gloomy background, Polotma-all this really resembles the very atmosphere, for which we loved F.E.A.R.
On PVP cards, you can also find bloody inscriptions on the walls, wander among some hanging carcasses in the basement, and even periodically see the little terrible girl Alma for a couple of seconds. But here it is still an entourage, a background that is not inscribed in what is happening, and therefore you quickly stop paying attention to it.
The won equipment of equipment has a limited free use period, after which you will be asked: “You will renew for money?”
Little, little, little fire
This is generally one of the main problems F.E.A.R. Online – There are few “Firov” lotions. There are some elements of external surroundings, recognized by the uncomfortable atmosphere, but where is paranormal abilities, where is the slowdown of the time, where, finally, the opportunity to visit the skin of the ethereal, but very dangerous packeton Vettel?
We have already seen Bloodlust in other games, and here it would be possible to make someone periodically become the same Vettel or, than the devil, the alma herself. Or so that one team protects a small terrible girl, and the other tried to destroy her … There are many options, the scope for fantasy is large, but so far the potential is clearly not used for the fifth part. The authors still promise the Soul Kitchen mode, where players instill in the souls of opponents. But, firstly, we saw him in the third part, and secondly, now there are no this regime on European and American servers.
The only thing that has been enough for the developers – they allowed, in addition to a variety of equipment, to equip the characters with special psionic skills that are activated under certain conditions: for example, if you are killed three times in a row, then the level of health will increase by 20%. However, all this is too weak replacement of a variety of https://sodishop.fr/hello-world-2/ skills and special opportunities that players in multiplayer have Call of Duty And Battlefield.
The card did not lay down
Another feature F.E.A.R. Online – The presence of a “crafting” system. Participating during the day in matches and fulfilling certain conditions (for example, to dial five “frags”), we receive different materials as a reward. Having collected the right amount of them, you can create some kind of “gun” yourself. But in fact, for the manufacture of a really powerful weapon you need to sit in the game literally for days.
It will also be needed to accumulate a decent amount in the in -game currency and purchase decent equipment – we are talking about both the main and additional weapons, and about body armor, various helmets, grenades, knives and axes. It is much easier and faster, of course, to put your bloody in the so -called AP, which cannot be earned in a public way, participating and winning in matches – they also sell a lot of useful things for them here.
Otherwise, everything is familiar for a modern conditionally-free shooter: we fight, earn “ordinary” money, get experience, grow in levels, which allows you to use or acquire new types of equipment.
And, in principle, this would be enough to F.E.A.R. Online She dragged on for a week or two. But here, perhaps, the most important problem arises-a primitive design of maps at the level of a typical Korean online player. Basically, they are cramped, small, untreated and uninteresting, and even some are similar to each other. And the levels are arranged so that after two sessions of the game, all participants raise the location of a pair of “camper” points and then they just sit there and wait for the enemy to appear in the sight. As a result, everything comes down to a chaotic bloody bacchanalia around these uncomplicated positions-there is no special team tactics here.
At such moments, the game greatly resembles Warface. By the way, there are also bots with huge shields, which are very difficult to kill.
F.E.A.R. Online, Unfortunately, he does not justify his loud name. Yes, there are interesting ideas, vigorous cooperative missions, hints of that very “Fir” atmosphere. And even Alma periodically tries to remind herself. But this is too little, and the elements of the corporate paranormal horror are marked only by strokes so that the game breaks out of the typical Korean online player.
Pros: interesting and complex cooperative missions;Some cards have a well -reproduced branded atmosphere of bloody horror;Periodically you can see Almu.
Cons: primitive design of locations;few interesting modes;Lock on “Donat”.